Human

Elf

Dwarf

Halfling

Pixie

Ogre

Orc

Troll

Shade

Goblin

Drow

Gnome

Centaur

Dragon

Celestial

Vampire

Demon

Mindflayer

 

 

 

 

 

 

 

 

 

HUMANS

In the beginning there were Humans, Elves and Ogres. Humans are the most

numerous and the plainest race in the Realms. Although possessing no special

abilities or bonuses, they are the most adaptable and flexible race and are

able to assume any class. Humans are tall bipedal creatures with two arms

and a roundish head. Their height, weight, eye and hair color vary greatly.

It is rare to find any two who look exactly alike.

 

Base stats for human before are the below, what class you chose will also

adjust your stats.

STR INT WIS CON CHA DEX LCK

Human 16 15 14 15 15 12 12

 

Humans gain experience at an average rate.

 

Humans can be PRIEST DRUID MAGE NECROMANCER WARRIOR CRUSADER THIEF

MONK BARD SHADOWKNIGHT

 

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ELVES

Slender creatures with an affinity for the woods and nature, Elves

are distant cousins to the Pixies and share the intelligence and dexterity

of that winged race to a lesser degree. With a lighter frame than Humans,

what they lack in strength and stamina is made up for with their superior

agility - both in thought and movement. Elves are capable in most classes,

though they function poorest in the role of pure fighter. Most Elves will

prefer to stay close to nature, and many become druids.

The average Elf stands shorter than most Humans, being around five feet.

Most have fair skin and long, straight hair, though there are individual

Elves that chose for a darker life, and often this is reflected in their

outward appearance.

 

Base stats for elf before are the below, what class you chose will also

adjust your stats.

STR INT WIS CON CHA DEX LCK

Elf 15 16 15 12 14 15 12

Elves have the inherent ability to DETECT MAGIC.

 

Elves gain experience at an average rate.

 

Elves can be PRIEST DRUID MAGE NECROMANCER WARRIOR CRUSADER

MONK BARD

 

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DWARVES

Dwarves are relatively short (in Human terms), stocky and powerfully-built

creatures. Long-lived and extremely sturdy, they are known equally as well

for their hardiness as for their cantankerous personalities. Their thick,

stout frames lend them high stamina. They are known to be wise but their

attitudes tend to be less than likable. This race has produced some of the

most renowned fighters.

Dwarves average from four foot five inches to five feet tall, with dusky

complexions and thick, fur-covered torsos and limbs. Both men and women

proudly wear and take pride in their beards.

 

Base stats for dwarf before are the below, what class you chose will also

adjust your stats.

STR INT WIS CON CHA DEX LCK

Dwarf 18 13 15 18 10 12 13

Dwarves have the inherent ability to see in the dark with INFRAVISION.

 

Dwarves gain experience at a slightly slower than average rate.

 

Dwarves can be PRIEST MAGE NECROMANCER WARRIOR CRUSADER

 

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HALFLINGS

Stout, round, open-minded and very elusive, the halfling has a level

of dexterity which is almost equalled by his luck. Many enjoy the thrill of

reading a good book, or telling stories by the fire. Many halflings,

because of this, tend to avoid adventuring, though some rare halflings

choose the path of the Bard, or storyteller. Agile, fortunate, and healthy,

though neither strong nor particularly trustworthy, a halfling makes for a

curious (though somewhat underpowered) ally.

 

Halflings have compact bodies and thick, long limbs, and usually have

very hairy feet. Eye color range from blue, brown, green, and any shade

in between.

 

Base stats for halfling before are the below, what class you chose will also

adjust your stats.

STR INT WIS CON CHA DEX LCK

Halfling 10 12 14 16 10 20 17

Halflings have the inherent ability to DETECT EVIL.

 

Halflings gain experience at a slightly faster than average rate.

 

Halflings can be PRIEST DRUID MAGE NECROMANCER WARRIOR CRUSADER

THIEF MONK BARD

 

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PIXIES

Pixies are small Elfin creatures with gossamer wings. They are far

more wise and intelligent than most other races, but their strength and

constitution suffers from the small size that also grants them great agility.

Because of this, the Pixie often chooses the calling of magic and excels

especially in the arts of the Mage, for the mind of the Pixie knows no equal.

Pixies are slight of stature, standing less than two feet tall. Both

their skin and hair color varies from among all the colors of the rainbow.

Pixies are extremely likable.

 

Base stats for pixie before are the below, what class you chose will also

adjust your stats.

STR INT WIS CON CHA DEX LCK

Pixie 10 18 18 12 12 17 12

Pixies have the inherent ability to FLY.

 

Pixies gain experience at a faster than average rate.

 

Pixies can be PRIEST DRUID MAGE WARRIOR CRUSADER BARD

 

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OGRES

The Ogre race is a relative of the giants of old. Ogres generally

range between eight to nine feet tall in height, and between 400 to

a massive 600 pounds in weight. Ogres generally are hairless, and

they have long arms that nearly touch the ground.

 

Ogres are very strong and fairly healthy, but also very ugly, stupid,

and clumsy.

 

The ogres don't get along with any race, but are sometimes controlled by

Tanzean'al and his minions.

 

Base stats for ogre before are the below, what class you chose will also

adjust your stats.

STR INT WIS CON CHA DEX LCK

Ogre 22 10 10 18 10 14 12

Ogres have the inherent ability see in the dark with INFRARED sight.

 

Ogres gain experience at a slower than average rate.

 

Ogres can be PRIEST NECROMANCER WARRIOR THIEF SHADOWKNIGHT

 

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ORCS

The Orc race was created by Tanzean'al, who mutilated tens of thousands of

creatures with his black magic to create the races of Orcs and Goblins.

 

Orcs are as tall as humans, but on average a little more muscular.

Orcs have a grayish pigmentation, sloping forehead, jutting jaw, prominent

teeth, and coarse body hair.

 

Orcs follow any directives by Tanzean'al and what they believe is their

deity Gruumsh. Gruumsh has been sometimes called the One Eye, or he who

never sleeps.

Orcs are very strong, but also very ugly, stupid, and clumsy.

 

Base stats for orc before are the below, what class you chose will also

adjust your stats.

STR INT WIS CON CHA DEX LCK

Orc 18 12 12 16 10 14 12

 

Orcs have the inherent ability see in the dark with INFRARED sight.

 

Orcs gain experience at a slower than average rate.

 

Orcs can be PRIEST MAGE NECROMANCER WARRIOR THIEF SHADOWKNIGHT

 

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TROLLS

Those of the Troll race are mindless creature that are motivated by greed.

 

A troll is generally around eight feet tall in height, and range between

300 to 500 pounds in weight. Trolls are hairless, and have a green skin

color. Their long arms nearly touch the ground, and they have talons for toes.

 

The trolls don't get along with any race, but are sometimes controlled by

Tanzean'al and his minions.

Trolls are strong and have a regenerative ability.

 

Base stats for troll before are the below, what class you chose will also

adjust your stats.

STR INT WIS CON CHA DEX LCK

Troll 18 10 10 22 10 14 11

 

Trolls have the inherent ability see in the dark with INFRARED sight.

 

Trolls gain experience at a slower than average rate.

 

Trolls can be PRIEST NECROMANCER WARRIOR THIEF SHADOWKNIGHT

 

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SHADES

Shades are one of the most unusual races, composed of living

shadow rather than flesh. The presence of even one noticeably dims

the surrounding area, and their homeland is always covered in

gloomy night. Their semi-insubstantial nature also allows

them to phase through most doors. They make capable warriors and

mages, and their shadowy form and natural pass door ability makes

them highly effective thieves. They are agile and smart.

 

Despite their decidedly cruel and immoral nature, shades have no

allegiance to Tanzean'al, who presents as much a threat to them as

the rest of the world. Many see the benefit in fighting Tanzean'al

alongside the other kingdoms, but most are likely to seek profit

from the chaos of the war via thievery or other underhanded means.

 

Base stats for shade before are the below, what class you chose will also

adjust your stats.

STR INT WIS CON CHA DEX LCK

Shade 16 14 14 15 10 14 12

Shades have the inherent abilities PASS DOOR, AQUA BREATH.

 

Shades gain experience at an average rate.

 

Shades can be PRIEST MAGE NECROMANCER THIEF SHADOWKNIGHT

 

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GOBLINS

The Goblin race was created by Tanzean'al, who mutilated tens of thousands of

creatures with his black magic to create the races of Orcs and Goblins.

 

Goblins are similar to dwarves in body, but have an aptitude for evil.

Goblins have a grayish pigmentation, and pointed ears. Goblins are ugly,

stupid, and clumsy, but fairly healthy.

 

Goblins follow any directives by Tanzean'al and will go out of their way

to harass, or kill dwarves, elves, or humans.

 

Base stats for goblin before are the below, what class you chose will also

adjust your stats.

STR INT WIS CON CHA DEX LCK

Goblin 16 14 14 17 10 14 12

Goblins gain experience at a slower than average rate.

 

Goblins can be PRIEST DRUID MAGE NECROMANCER WARRIOR THIEF SHADOWKNIGHT

 

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DROW

Drow are the darker, more evil cousins of Elves. They were once part of

the happy community of Elves which roam the forests today, but have long

since moved under the ground, building vast subterranean cities and

complex networks of caves.

 

Drow have black skin and white hair, and are moderately weaker and have

a more slight constitution than average humans. Still, like all Elves,

they have a slightly higher dexterity than men.

 

Members of this race specialize in spell casting, and have thus developed

a very high intelligence. Being creatures of darkness the Drow tend to

fight more proficiently in the darkness, and have innate infravision with

which to discern objects and living things in the absence of light.

 

Base stats for drow before are the below, what class you chose will also

adjust your stats.

STR INT WIS CON CHA DEX LCK

Drow 15 16 15 12 14 15 12

Drow have the inherent abilities INFRARED, SCRY.

 

Drow gain experience at an average rate.

 

Drow can be PRIEST MAGE NECROMANCER WARRIOR THIEF SHADOWKNIGHT

 

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GNOMES

Gnomes are a quirky demi-human race. Though not the mightiest of

races, they are well versed in their studies of knowledge, magic

and religions. Additionally, due to their familiarity with such

lore, they tend to be more resistant to magic energies. They can,

though, suffer tremendously from fire.

 

Gnomes usually focus in the magical or clerical arts, though a few

gnomes have ventured into the arts of physical combat (albeit often

not very well.). Gnomes are physically weak although mentally

strong.

 

Gnomes are a short, stocky race, similar to their dwarven cousins.

Most often prefer an evening at home with a magical tome, pipeweed,

a loaf of bread, and a cup of ale over venturing out to battle.

 

Base stats for gnome before are the below, what class you chose will also

adjust your stats.

STR INT WIS CON CHA DEX LCK

Gnome 12 18 18 12 12 15 12

Gnomes have the inherent abilities DETECT MAGIC, INFRARED.

 

Gnomes gain experience at a faster than average rate.

 

Gnomes can be PRIEST DRUID MAGE WARRIOR CRUSADER MONK BARD

 

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CENTAUR

Centaurs are the proud race of men and women that are half horse, half human.

They are strong warriors, but have an affinity with nature and the woodlands.

The centaurs are known to attack with their hooves in battle.

 

Centaurs are wise and physically strong, but many find their non-human half

to be less than appealing.

 

Base stats for centaur before are the below, what class you chose will also

adjust your stats.

STR INT WIS CON CHA DEX LCK

Centaur 16 15 13 16 12 12 12

Centaurs gain experience at a slower than average rate.

 

Centaurs can be DRUID MAGE WARRIOR

 

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DRAGONS

The race of dragons live somewhat secluded from other races.

Dragons can live to be thousands of years old.

 

Dragons are larger then other races even at a very young age.

Only on rare occassions do dragons have anything to do with other

races. However, these are dark times and each individual dragon

type may have their own reason for dealing with other races.

* Note: Power levelers - Dragons are very hard to level, they

should be more thought of as an investment, and are great for

roleplaying.

 

Dragons cannot wield weapons, but because of their size they

get a bonus to hitroll and damroll that increases as they grow.

Dragons grow in height and weight with each level.

 

Dragons get massive in size and weight, and there are many objects

that they just can't wear because they are too darn big.

 

Base stats for dragon before are the below, what class you chose will also

adjust your stats.

STR INT WIS CON CHA DEX LCK

Dragon 20 16 16 16 12 10 12

 

Dragons can be RED, BLACK, GOLD, SILVER, BLUE

 

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CELESTIALS

Celestials are an ancient, angelic race descended from the heavens. They

are composed of pure energy, but often take the material form of a human

while they walk on the earth. Having existed solely on an immaterial

plane, they sometimes find the transition into mortal life a little

confusing.

 

Once on earth and outside of the Creator's influence, they find themselves

with Divine powers beyond that of a normal human, and the willpower to pick

and choose their targets as they see fit. Most decide to stay as 'guardian

angels', but there are those that turn their powers to darker, personal gain.

 

Base stats for celestial before are the below, what class you chose will also

adjust your stats.

STR INT WIS CON CHA DEX LCK

Celestial 16 15 18 16 12 12 12

 

Celestials gain experience at a slow rate.

 

Celestials can be ANGEL

 

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VAMPIRE

Vampires are one of the powerful creatures of the Realms. Being a creature

of the undead, they require copious quantities of fresh blood. Instead of

using mana, Vampires use blood points (bp) for spell casting. If a Vampire

takes a large amount of damage, Blood points will be lost, but, Blood points

can give a small surge of hit points (hp) in battle when needed. As an undead

creature of the night, Vampires receive an armor class (ac) bonus at night,

and access to their more powerful skills like 'mistwalk'.

 

Vampires are based off the theme 'The Vampire Chronicles' by Anne Rice.

 

Base stats for vampire before are the below, what class you chose will also

adjust your stats.

STR INT WIS CON CHA DEX LCK

Vampire 18 12 12 15 14 18 12

 

Vampires come from the following races - VAMPIRE

 

Vampires gain experience at a slow rate.

 

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DEMONS

Demons are dark, unholy creatures from the Abyss. Demons seek to bring

chaos and terror to the mortal realm, using their magical powers and ghastly

skills. Demons are cunning and evil.

 

Despite their dark natures, demons have a seductive allure. They are also

intelligent, agile, and possessed of high stamina.

 

Base stats for demon before are the below, what class you chose will also

adjust your stats.

STR INT WIS CON CHA DEX LCK

Demon 20 14 14 16 10 12 14

 

Demons gain experience at a slow rate.

 

Demons can be HELLSPAWN

 

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MINDFLAYERS

The race of mindflayers are known to have psionic abilities. These powerful

mental powers allow the mindflayers to perform near magical acts with the

power of their minds. Mindflayers are not a melee type of class, generally

using the power of their minds to defeat opponents.

 

Mindflayers use their very strong mental powers to enhance their agility,

appeal, and good fortune.

 

Base stats for mindflayer before are the below, what class you chose will also

adjust your stats.

STR INT WIS CON CHA DEX LCK

Mindflayer 10 18 18 12 10 14 17

Mindflayers have the inherent ability to DETECT MAGIC.

 

Mindflayers gain experience at a slightly slower than average rate.

 

Mindflayers can be PSIONICS

 

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Last updated by Fya - April 16, 2009
Copyright © 2009, Days of Dragons All Rights Reserved